Publications

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Stretchable Transducers for Kinesthetic Interactions in Virtual Reality SIGGRAPH Talk, 2017

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Stretchable Transducers for Kinesthetic Interactions in Virtual Reality SIGGRAPH E-Tech, 2017

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Stretchable Transducers for Haptic Interactions in Virtual and Augmented Reality GTC, 2017

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Hybrid Modulation for Near Zero Display Latency SID, 2016

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Build your own game controller SIGGRAPH Studio, 2015

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Efficient Ray Tracing Architectures Dissertation, 2015

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An Approach to Data Prefetching Using 2-Dimensional Selection Criteria Tech Report, 2015

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Sphynx: A Shared Instruction Cache Exporatory Study Tech Report, 2014

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Memory Considerations for Low Energy Ray Tracing CGF, 2014

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A Time-to-Recache Case Study Tech Report, 2014

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Qualitative Cache Performance Analysis Tech Report, 2013

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An Energy and Bandwidth Efficient Ray Tracing Architecture HPG, 2013

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Fast, Effective BVH Updates for Animated Scenes I3D, 2012

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A Mobile Accelerator Architecture for Ray Tracing SHAW, 2012

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Time to Recache: Measuring Memory Miss Behavior Tech Report, 2011

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Fast, Effective BVH Updates for Dynamic Ray-Traced Scenes Using Tree Rotations Tech Report, 2011

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Efficient MIMD Architectures for High-Performance Ray Tracing ICCD, 2010

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SWEL: Hardware Cache Coherence Protocols to Map Shared Data onto Shared Caches PACT, 2010

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TRaX: A Multicore Architecture for Real-Time Ray Tracing TCAD, 2009

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Grid-Based Ray Tracing for a Parallel Computing Architecture HPG, 2009

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Hardware-accelerated gradient noise for graphics GLSVLSI, 2009

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Optimizing a Multi-Core Processor for Message-Passing Workloads UCAS, 2009

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Comparing Incoherent Ray Performance of TRaX vs. Manta RT, 2008

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TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing SASP, 2008

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