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Josef Spjut
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Recent Posts
Student-run Class Sessions
Animated GIFs from Movies
Game Design Thoughts
Multiple Author Affiliations in LaTeX
Interesting python style print in C++
NVIDIA GameWorks
Musical Projects
Responsive Videos in Jekyll
Some Thoughts
FSM vs. English
Interactive Lecture
Easiest Development Job Ever
How to Email a Professor
iPhone 5S Release
Undergraduate Research
Jekyll Bootstrap: rake post
Embedded Design
Two Weeks In
How to Not Have a Life
New Year, New Website
Recent Publications
Build your own game controller
An Approach to Data Prefetching Using 2-Dimensional Selection Criteria
Efficient Ray Tracing Architectures
Sphynx: A Shared Instruction Cache Exporatory Study
Memory Considerations for Low Energy Ray Tracing
A Time-to-Recache Case Study
Qualitative Cache Performance Analysis
An Energy and Bandwidth Efficient Ray Tracing Architecture
Fast, Effective BVH Updates for Animated Scenes
A Mobile Accelerator Architecture for Ray Tracing
Time to Recache: Measuring Memory Miss Behavior
Fast, Effective BVH Updates for Dynamic Ray-Traced Scenes Using Tree Rotations
Efficient MIMD Architectures for High-Performance Ray Tracing
SWEL: Hardware Cache Coherence Protocols to Map Shared Data onto Shared Caches
TRaX: A Multicore Architecture for Real-Time Ray Tracing
Grid-Based Ray Tracing for a Parallel Computing Architecture
Hardware-accelerated gradient noise for graphics
Optimizing a Multi-Core Processor for Message-Passing Workloads
Comparing Incoherent Ray Performance of TRaX vs. Manta
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing