Toxicity is a huge problem in online video games. Some of the most well-known toxic online gaming communities include League of Legends, Dota and your favorite console shooters. While console shooters have generally included voice chat and a range of “your mom” insults screamed by the 13 year olds on the other end of the line, PC games typically include text chat, and a clearly visible record of every toxic statement.
Over the holiday break, I had a chance to play a number of different games. Among these games, I tried out a few PC ports of primarily console-focused games, and I was reminded of some things that frustrate me when I have my “PC Gamer” hat on. Without calling out any particular developer or publisher, I’d like to take this change to suggest a few recommendations for PC ports that I wish every developer would follow.
Since 2015, I’ve worked on a variety of research projects that I’d retrospectively say were all related to the future of augmented reality, and particularly head mounted displays for augmented reality. I’ve recently started shifting my research focus to a new area, so I figured this would be a good time to post a retrospective of what I’ve done and what I feel I’ve learned over these last 3 years.
I’ve recently been spending a lot of my time working on projects based on the G3D Innovation Engine by Morgan McGuire. I personally learned how to program using unix development tools, so I’m used to using the command line for everything, and Makefiles are the build tool I’m most comfortable with. G3D, being a research game engine, primarily for graphics research, has had to focus on Windows-based development for a number of years now.
I recently undertook the effort of moving my website from jekyll using jekyll-bootstrap to Hugo and I wanted to record some notes from my efforts. In particular I want to collect a set of useful links that helped me in making the switch. For what it’s worth, I greatly prefer Hugo now that I’ve gotten used to it, though there wasn’t too much broken about Jekyll. The most useful thing for developing my site was when I found the academic theme.
I recently gave a problem on the final in E85. The students didn’t do too well on it overall, so I wanted to post the problem and solution in an effort to make more resources available for people learning basic cache behaviors. First of all, I need to introduce the piece of ARM assembly being used since it is the basis for a number of questions. FUNC: 0x0044 SUBS R0, R0, #3 0x0048 BLT DONE 0x004C STR LR, [SP, #-4]!
Today I submitted a technical report done by my students over the last academic year. It took a while to get the write-up to the level of quality that I felt good about submitting it, but now that it’s there, I figured I should push it out. I used arXiv to post it since they make it easy to publish a technical report while not preventing you from submitting the work to another venue such as a conference or journal at a later date.
I recently added a network storage device to my home network and decided I didn’t want to have to keep reconnecting to the device every time I got home and wanted to use it. I did a little searching and found a tool called ControlPlane that seems ideally suited to solve my issue. ControlPlane is really a tool to detect where you are using things that are already available and allow for automated actions to be taken when you arrive or leave a place.
I got a Google Cardboard last week at SIGGRAPH and since I don’t own an Android phone, I set out to find a way to use my iPhone to try it out. The first thing I noticed is that there were no web pages easily found that mentioned a list of apps that are compatible with it, even without including the magnetic switch for input. What follows is a short list of apps I discovered on my search: