Publications

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Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz SA’19 Technical Briefs, 2019

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FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks ESC, 2019

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A deformable interface for human touch recognition using stretchable carbon nanotube dielectric elastomer sensors and deep neural networks SoRo, 2019

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Foveated Displays: Toward Classification of the Emerging Field SIGGRAPH Talk, 2019

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SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors WiCV, 2019

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Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks VSS, 2019

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Toward Standardized Classification of Foveated Displays Tech Report, 2019

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Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing GPU Zen 2, 2019

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Improving Temporal Antialiasing with Adaptive Ray Tracing RTG, 2019

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Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality IEEE RA-L, 2019

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Large-scale Synthetic Domain Randomized 6DoF Object Pose Estimation Dataset NECV, 2018

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Steerable Application-Adaptive Near-Eye Displays SIGGRAPH E-Tech, 2018

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SimTrax: Simulation Infrastructure for Exploring Thousands of Cores GLSVLSI, 2018

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A Variable Shape and Variable Stiffness Controller for Haptic Virtual Interactions RoboSoft, 2018

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SimTrax: Simulation Infrastructure for Exploring Thousands of Cores Tech Report, 2018

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The Augmented Frontier: Challenges for Near Eye Display Computing ARIA, 2018

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Stretchable Transducers for Kinesthetic Interactions in Virtual Reality SIGGRAPH Talk, 2017

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Stretchable Transducers for Kinesthetic Interactions in Virtual Reality SIGGRAPH E-Tech, 2017

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OrbTouch: Recognizing Human Touch in Deformable Interfaces with Deep Neural Networks Tech Report, 2017

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Stretchable Transducers for Haptic Interactions in Virtual and Augmented Reality GTC, 2017

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Hybrid Modulation for Near Zero Display Latency SID, 2016

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Build your own game controller SIGGRAPH Studio, 2015

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Efficient Ray Tracing Architectures Dissertation, 2015

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An Approach to Data Prefetching Using 2-Dimensional Selection Criteria Tech Report, 2015

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Sphynx: A Shared Instruction Cache Exporatory Study Tech Report, 2014

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Memory Considerations for Low Energy Ray Tracing CGF, 2014

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A Time-to-Recache Case Study Tech Report, 2014

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Qualitative Cache Performance Analysis Tech Report, 2013

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An Energy and Bandwidth Efficient Ray Tracing Architecture HPG, 2013

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Fast, Effective BVH Updates for Animated Scenes I3D, 2012

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A Mobile Accelerator Architecture for Ray Tracing SHAW, 2012

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Time to Recache: Measuring Memory Miss Behavior Tech Report, 2011

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Fast, Effective BVH Updates for Dynamic Ray-Traced Scenes Using Tree Rotations Tech Report, 2011

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Efficient MIMD Architectures for High-Performance Ray Tracing ICCD, 2010

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SWEL: Hardware Cache Coherence Protocols to Map Shared Data onto Shared Caches PACT, 2010

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TRaX: A Multicore Architecture for Real-Time Ray Tracing TCAD, 2009

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Grid-Based Ray Tracing for a Parallel Computing Architecture HPG, 2009

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Hardware-accelerated gradient noise for graphics GLSVLSI, 2009

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Optimizing a Multi-Core Processor for Message-Passing Workloads UCAS, 2009

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Comparing Incoherent Ray Performance of TRaX vs. Manta RT, 2008

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TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing SASP, 2008

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