Game Development
Toxicity is a huge problem in online video games. Some of the most well-known toxic online gaming communities include League of Legends, Dota and your favorite console shooters. While console shooters have generally included voice chat and a range of “your mom” insults screamed by the 13 year olds on the other end of the line, PC games typically include text chat, and a clearly visible record of every toxic statement.
Over the holiday break, I had a chance to play a number of different games. Among these games, I tried out a few PC ports of primarily console-focused games, and I was reminded of some things that frustrate me when I have my “PC Gamer” hat on. Without calling out any particular developer or publisher, I’d like to take this change to suggest a few recommendations for PC ports that I wish every developer would follow.
In the past few weeks, I decided to spend some of my spare time trying out some new methods for game development. In particular, I thought it would be good to come up with something that would allow me to easily create a networked game for multiple players, and would give me a chance to learn something new. I decided to look into javascript frameworks, and there were a wide variety out there.